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- /* $Id: eval.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: eval.h,v $
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef EVAL_H
- #define EVAL_H
-
-
- #include "types.h"
-
-
- extern void gl_init_eval( GLcontext* ctx );
-
-
- extern void gl_free_control_points( GLcontext* ctx,
- GLenum target, GLfloat *data );
-
-
- extern GLfloat *gl_copy_map_points1f( GLenum target,
- GLint ustride, GLint uorder,
- const GLfloat *points );
-
- extern GLfloat *gl_copy_map_points1d( GLenum target,
- GLint ustride, GLint uorder,
- const GLdouble *points );
-
- extern GLfloat *gl_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points );
-
- extern GLfloat *gl_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points );
-
-
- extern void gl_Map1f( GLcontext* ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain );
-
- extern void gl_Map2f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain );
-
-
- extern void gl_EvalCoord1f( GLcontext* ctx, GLfloat u );
-
- extern void gl_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v );
-
-
- extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
-
- extern void gl_MapGrid2f( GLcontext* ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
-
- extern void gl_GetMapdv( GLcontext* ctx,
- GLenum target, GLenum query, GLdouble *v );
-
- extern void gl_GetMapfv( GLcontext* ctx,
- GLenum target, GLenum query, GLfloat *v );
-
- extern void gl_GetMapiv( GLcontext* ctx,
- GLenum target, GLenum query, GLint *v );
-
- extern void gl_EvalPoint1( GLcontext* ctx, GLint i );
-
- extern void gl_EvalPoint2( GLcontext* ctx, GLint i, GLint j );
-
- extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
-
- extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
- GLint i1, GLint i2, GLint j1, GLint j2 );
-
- #endif
-